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Best polygon reduction tool
Best polygon reduction tool




best polygon reduction tool

However, if this option is active, then edges collapse to one of the two endpoints. Normally when an edge is collapsed, the new vertex is created at the midpoint of theĮdge. The priority given to differences in user-defined normals when choosing edges for The priority given to differences in weight map values when choosing edges for collapsing. The priority given to differences in vertex colors (CAVs) when choosing edges for The priority given to differences in texture UVs when choosing edges for collapsing. When a symmetry map is connected, this value is ignored. (although it may still be collapsed later in the process, depending on its own energy). If a symmetric edge hasĪn energy difference greater than the tolerance, it is not collapsed automatically The maximum difference in energy between symmetric edges. The symmetry map must already exist before you apply polygon reduction. Symmetrical edges are always found in spite of possible numerical imprecisions inĬalculations. Resolves ambiguities when there are multiple planes of symmetry, and ensures that Is always enforced you do not need to explicitly turn Enforce symmetry on.Ī symmetry map is useful when the object is not in its base symmetric shape.

best polygon reduction tool

The connection icon to connect or disconnect maps. Uses the connected symmetry map to determine which edges are symmetric. In suchĬases, it may be preferable to use a symmetry map. Method will arbitrarily pick one pair out of many possible symmetric edges. However, if an object has multiple planes of symmetry (like a sphere), the internal In addition to global symmetries such as between the fingers of opposite hands. ThisĪllows it to find local symmetries, such as between the two sides of the same finger, Operator uses its own internal method for determining which edges are symmetric. If you don't use a symmetry map, the reduction This option is also available on the LOD Controls tab. Useful when combined with Reduce parallel edge loops or LODs. This allows the object to gradually morph when the reduction amount is animated, andĪvoids sudden popping in the object's shape or textures as edges collapse. In addition,Ĭorresponding properties, such as texture UVs and vertex colors, are interpolated. Shrinks edges before they collapse as the reduction amount is increased. Note that the operator may not be able to achieve the exact amount of reduction because Is available only when Unit is set to Final triangle count. Specifies the final number of triangles (polygons after tessellation). This slider is available only when Unit is set to Final vertex count. Note that the operator may not be able to achieve the exact amount of reduction Slider is available only when Unit is set to Ratio. Sets the amount of reduction as a percentage of the original number of polygons. Ratio allows you to set the amount of reduction as a percentage using the Ratio slider.įinal vertex count lets you set the number of vertices in the result using the Vtx Count slider.įinal triangle count lets you set the number of triangles (polygons after tessellation) in the result Controls how the amount of reduction is specified:






Best polygon reduction tool